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Special Thanks to:

 

GAM Products for their donation of GAMColor and GAMPatterns

and 

ETC for their donation of Source Four Zooms, 36 Degree Source Fours,

and Source Four Pars.

 

   

How it was done

          In the continuing experimentation of i.e.VR at The University of Kansas, I endeavored to emulate the lighting for this show in the computer before a single light was hung.

To do this I started at USITT in Toronto, Canada, where I talked with all the major gell manufactures about getting their gell colors into the computer. GAM Products said that they print their colors all the time so they had CMYK conversions for most of their gells. The owner Joseph Tawil and myself sat down and talked about what I had in mind. He was very interested in the idea and said he would help. Since the University Theater does not have money to spend on lighting GAM Products donated all the gell we are using in this show. GAM Products also donated the gobo patterns we will be using in this show.

When rendering lights in the computer, the computer assumes the light is always white and then you add a gell. Lights are usually a shade of amber. To accomplish this I set out to find a whiter truer light, ETC source four’s. At USITT I learned a great deal about ETC Lights and their company, and when the show came about I gave my friend, Nick Worsel, a call, over at ETC, and he sent me a whole bunch of brand new lights, all donated.

Once I had all the equipment I needed in line I needed to start designing. The set was designed and rendered by Mark Reaney. I took that rendering and started playing with colors and light locations. One key element in lighting these VR productions is that there needs to be very little or no light on the screens. I used the model in 3D Studio VIZ to see where lights could or couldn’t be hung to get the effect I wanted and to stay off the screens. I was influenced by the lighting in “The Matrix” and took a few ideas from that movie. Once I got a good Idea of what I wanted I created a light plot in 3D Studio, making each light more accurate to its “reality” mate. I also put the actual gell colors into 3D Studio. Below you will see the printed gell and the actual gells used in this show. Once the renderings were done I created my light plot in AutoCAD, all my paperwork in Excel, and then sent it off to the shop.

As you will see all of this work paid of. The renderings look like the show and we have some very big theater companies interested in what we do here at The University of Kansas. I would like to also thank ETC and GAM Products for their very generous donation to this production. I invite you to take a look at the lighting storyboards and visit the GAM and ETC web sites.

http://www.gamonline.com/

http://www.etcconnect.com/

 

Lightswitch - Chicago

Avraham Mendall Mor (Avi)

115 South Drive

Tower Lakes, IL 60010

847.487.4273

 

amor@lightswitch.net
Copyright © Avraham Mor, 2004. All rights reserved.
Revised: January 23, 2004 08:59 AM .