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Special Thanks to:
GAM Products for their donation of GAMColor and GAMPatterns and ETC for their donation of Source Four Zooms, 36 Degree Source Fours, and Source Four Pars.
How it was done In the continuing experimentation of i.e.VR at The University of Kansas, I endeavored to emulate the lighting for this show in the computer before a single light was hung. To do this
I started at USITT in Toronto, Canada, where
I talked with all the major gell manufactures about getting their gell colors
into the computer. GAM Products said that
they print their colors all the time so they had CMYK conversions for most of
their gells. The owner Joseph Tawil and myself sat down and talked about what I
had in mind. He was very interested in the idea and said he would help. Since
the University Theater does not have money to spend on lighting GAM Products
donated all the gell we are using in this show. GAM Products also donated the
gobo patterns we will be using in this show. When
rendering lights in the computer, the computer assumes the light is always white
and then you add a gell. Lights are usually a shade of amber. To accomplish this
I set out to find a whiter truer light, ETC
source four’s. At USITT I learned a great deal about ETC Lights and their
company, and when the show came about I gave my friend, Nick Worsel, a call,
over at ETC, and he sent me a whole bunch of brand new lights, all donated. Once I had
all the equipment I needed in line I needed to start designing. The set was
designed and rendered by Mark Reaney.
I took that rendering and started playing with colors and light locations. One
key element in lighting these VR productions is that there needs to be very
little or no light on the screens. I used the model in 3D
Studio VIZ to see where lights could or couldn’t be hung to get the effect
I wanted and to stay off the screens. I was influenced by the lighting in “The
Matrix” and took a few ideas from that movie. Once I got a good Idea of
what I wanted I created a light plot in 3D Studio, making each light more
accurate to its “reality” mate. I also put the actual gell colors into 3D
Studio. Below you will see the printed gell and the actual gells used in this
show. Once the renderings were done I created my light plot in AutoCAD,
all my paperwork in Excel, and then sent
it off to the shop. As you will
see all of this work paid of. The renderings look like the show and we have some
very big theater companies interested in what we do here at The University of
Kansas. I would like to also thank ETC and GAM Products for their very generous
donation to this production. I invite you to take a look at the lighting
storyboards and visit the GAM and ETC web sites. |
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Lightswitch - Chicago Avraham Mendall Mor (Avi) 115 South Drive Tower Lakes, IL 60010 847.487.4273
amor@lightswitch.net |